Launch a coin.
Every trade rips
a real pack.
Base Set
PokeDraw — the infinite pack launchpad on Solana.

Real cards, drawn for the buyers.
Many tickets. One card. Every round.
Launch
Name, ticker, image — one transaction. Fair launch on a pump.fun-style curve, no presale, 0% dev fee.
Tickets
Every buy mints raffle tickets: 1 per 0.01 SOL. Dust earns nothing, splitting never wins.
Rip
0.8% of every trade fills the coin's Pack Fund. When it can afford a pack, a real one is ripped.
Gotcha
After a two-minute last call a provably fair draw picks one ticket. The slab goes to its holder.
Your coin grows. The packs grow with it.
Five Collector Crypt machines unlock with market cap — from $25 pulls on a fresh launch to $2,500 grails on a blue chip.
Pack every ~$3,125 of volume at the Poké Ball tier · graduation adds a one-time Mega Pull
What your buy actually gets you.
1 SOL buys 100 tickets.
Tickets are proportional to the SOL you spend — counted per buy, rounded down. More SOL, better odds.
Trending coins
View allCaught today. Settled on-chain.
forever
At ~85 SOL the curve sells out. 3% of it becomes a one-time Mega Pull, liquidity locks into PokeSwap, and the draws keep going on every trade.
Nobody can rig the draw — not even us.
- Card NFT held by a program PDA
- Nobody can pull it back
- Only the verified winner claims
- sha256(secret) before the freeze
- Mixed with the freeze slot hash
- Checked on-chain at settlement
- Collector Crypt picks the card
- Verifiable randomness
- Public odds per machine
- No presale, no team tokens
- Mint authority revoked
- Liquidity locked in PokeSwap
Questions, answered.
Tickets, packs, fairness and graduation. The full spec lives in the docs.
Read the docsA Solana launchpad like pump.fun: anyone launches a coin on a bonding curve. The difference: each coin's trading fee fills a Pack Fund that buys real graded Pokémon cards from Collector Crypt and raffles them to the coin's buyers — round after round, forever.
Every buy earns 1 ticket per 0.01 SOL spent (rounded down per buy). Tickets count for the coin's live round. When the round draws, a random ticket wins — so your odds are your tickets divided by all tickets in the round.
Because tickets are proportional to SOL, not to transaction count. Buys under 0.01 SOL earn 0 tickets and splitting a buy never earns more than one big buy. Each buy also pays the 1% fee.
You can always sell — sells can never be paused. But if the draw lands on your ticket and you hold less than 50% of the tokens you bought that round, the card breaks free and rolls over into the next round.
Yes. Collector Crypt vaults real PSA/CGC/BGS graded cards and tokenizes each one as an NFT backed 1:1 by the physical slab. Winners can keep the NFT, trade it, or redeem the physical card through Collector Crypt.
The coin's traders, through the fee: 1% per trade, of which 0.8% goes to the Pack Fund and 0.2% to the protocol. The coin creator gets no fee — the dev can't farm their own community.
When the bonding curve sells out (~85 SOL raised) the coin graduates into PokeSwap, PokeDraw's locked-liquidity AMM. 3% of the curve SOL becomes a Mega Pull bonus and the draws keep running on every trade.
The keeper commits a hash of a secret before the round freezes; the winning ticket combines that secret with the freeze slot's hash, and the program verifies the reveal on-chain. The prize sits in program escrow, so it can only go to the verified winner.

